Erasmus
Erasmus+
Erasmus+ je program EÚ v oblasti vzdelávania, odbornej prípravy, mládeže a športu. Vzdelávanie, odborná príprava, mládež a šport môžu výrazne prispieť k riešeniu sociálno-ekonomických zmien predstavujúcich kľúčové problémy, ktorým bude Európa čeliť do konca tohto desaťročia, a podporiť napĺňanie Európskeho politického programu pre rast, zamestnanosť, rovnosť a sociálne začlenenie.
V školskom roku 2025/2026 sa Súkromná základná škola UNES zapojila do projektu s názvom:
Virtual Reality-Based Climate Change Awareness Education in Primary Schools for a Sustainable Future. (VR4CLIMKIDS)
https://www.instagram.com/greenvr4climkids/
Participant countries:
Belgium, Lithuania, Turkiye, Italy, Slovakia.
Objectives:
This project aims to enhance primary school students' awareness of climate change and global environmental issues by leveraging the interactive learning opportunities provided by VR technology. Additionally, it seeks to strengthen teachers' skills in developing and implementing VR scenarios, thereby improving the quality of digital education. The establishment of "Sustainable Futures Immersive Learning Hub" at the project's conclusion will create sustainable learning environments.
Implementation:
The project will start with teacher training on VR content creation and scenario writing. Climate change-themed VR scenarios will be developed through international collaboration. Each partner will conduct VR-based educational sessions in their country. After observations and material collection, pilot VR sessions will be held for students at the "Sustainable Futures Immersive Learning Hub." These sessions will test the effectiveness of the VR learning materials.
Results:
At the end of the project, 50 original VR scenarios and applications will be developed. Students will become more aware of climate change and environmental sustainability issues through "Experiential Learning," becoming more environmentally conscious individuals. Teachers' capacities to develop and implement VR-based educational materials will be enhanced. Additionally, the project results will be shared internationally and integrated into educational curricula, ensuring long-term benefits.
V školskom roku 2019/2020 sa Súkromná základná škola UNES zapojila do projektu s názvom: GAME OVER!: START THE REAL GAME..!
O projekte:
Takmer 95% našich študentov trávi čas digitálnymi hrami. Na základe spätnej väzby sme sa od našich kolegov dozvedeli, že žiaci hrajú čoraz viac vo svojom čase digitálne hry čo môže spôsobiť negatívne správanie, ktoré narúša rovestníkov.
Týmto projektom sa zameriavame na to, aby naša krajina mala veľmi bohaté tradičné portfólio hier a aby sa o toto bohatstvo, ktoré je najdôležitejšou súčasťou európskeho kultúrneho dedičstva, podelila so svojimi rovesníkmi v druhej krajine. Naším cieľom je rozširovať výučbové prostredie tým, že sa bavíme hrami, a rozširujeme európske kultúrne dedičstvo.
Ciele:
1. Predstavenie digitálnych hier našim žiakom školy
2. Maximalizovanie psycho-sociálneho a fyzického rozvoja žiakov
3. Prispôsobenie materiálno-technilogického vybavenia školy pre potreby výučby
4. Rozšírenie tradičných detských hier a boj proti obezite, chorobe veku u detí
5. Počas súťaží, ktoré sa budú konať počas celého projektu, sa bude európske kultúrne dedičstvo prenášať z krajiny do krajiny a rozširovať sa
Krajiny zapojené do projektu:
Turecko,Litva,Chorvátsko,Slovensko a Španielsko.
Plan_aktivit_Erasmus.docx
About Project:Nearly 95% of our students spend still time with digital games.
With mutual sharing; We aim to increase the learning environments by having fun with games and to spread the European Cultural Heritage.
With this project, we aim for our country to have a very rich traditional game portfolio and to share this richness which is the most important part of European Cultural Heritage with its peers in the other country.
Within this framework, competitions consisting of Traditional Games were held in our school and successful results were obtained.
On the other hand, it was revealed by the feedback we received from our parents that the students playing mobile games had a more relaxed time in the next class or had a relaxed time when they went home.
As a result of this, in the case of not being able to energize, it exhibits negative behaviors in the school, disturbing their peers, and in the classroom, teachers and school administration are in serious situations.Goals:
5. Throughout the competitions to be held throughout the project, the European cultural heritage will be transferred from country to country and expanded.
4. Widening traditional children's games and waging war against Obesity, the disease of the age in children,
3. Adjusted learning environments to ensure complete learning,
2. To maximize the psycho-social and physical development of the students,
1.To introduce our students to real games as well as digital games,Countries involved in the project:
Turkey, Lithuania, Croatia, Slovakia and Spain.
